ThePark. App

Role
Product Designer, UI/UX Designer, Graphic Designer, User Researcher & Interviewer

Team
Daniel Lionti(me), Ziyad Bulbulia, Qing (Rachel) Su, Elizabeth Silva, Vraj Sureshbhai Dudhatra

TimeFrame
January 2023 - April 2023 (4 Months)

Tools
Figma/FigJam, Illustrator, Photoshop, Mural, Usertesting.com

Design Challenge

How might we integrate a digital product into a physical park space?

Our Project involved developing a prototype for a digital exclusive members' experience for a private outdoor adventure park called “ThePark.”. This product would need to handle signing in and out of the park, memberships, show information about ThePark, and it’s amenities, welcome applications, membership administration and usage, scheduling/announcing special events, manage monthly fees, handle vendor payments, and include safety features.

While ThePark would eventually cater to individuals with diverse interests, our project focused on outdoor enthusiasts, as was is still in early development and did not boast many facilities. Potential updates to the app could incorporate features to appeal to other audiences in the future.

A link to the prototype can be found on the left side of the page. Feel free to explore the prototype on your own, or wait until the App Walkthrough to follow along.

ThePark.

What is ThePark.?

ThePark. (yes, with a period. From this point on I'll drop the period), is entrepreneur Chris Greenfield's latest venture. Nestled close to Mount Nemo Scout Camp in Burlington, Ontario, ThePark is an ideal destination for individuals seeking to connect with nature, themselves, and fellow visitors in a members only private park.

We worked directly with our industry partner Chris Greenfield for this project. Chris is a technology entrepreneur with over two decades of industry expertise. Chris is also the founder of TipTap Pay (https://tiptappay.com/), an innovative digital fundraising and payment platform tailored for charitable organizations and non-profits. Our team was assigned to develop an app for his latest venture, ThePark.

A photo of our group, Chris, and two of our professors touring the site for ThePark.

My Contribution

Designer, Researcher & Planner

Among my roles as Product Designer, I was the main planner for the team. In the earlier stages of the project, I was involved in developing design requirements and project roadmaps, as well as assisting in making interview scripts and conducting interviews. In the later stages of the project, I was involved in coming up with product ideas, designing wireframes, creating a design system, mockups of differing fidelity, Prototyping, and final layouts.

I also helped take user testing data, ideas from the team, along with requirements & feedback from our industry partner, to co-ordinate the team on any changes that we would need to further develop the prototype.

I was lucky enough to work with a diverse team of hard working designers who leveraged their unique experiences and perspectives to enhance everyone’s contributions to the project.

Our team's type and colour library

This was not part of the project, but we thought it was a good idea for the team to have some sort of identity. It was also useful for our professors to know which team is which. There were about 6 different teams, each with their own project and industry partner. We were team EcoVoid, which sounded like a sick metal band, so I made a metal inspired logo. The nice thing about this logo is that I could easily change the colors to match the design of any presentation we made.

Product Goals

  • Efficiently address the challenges faced by users while navigating ThePark.’s amenities and trails.
  • Promote safety and enjoyment during park visits.
  • Contribute to the park’s reputation as a premier destination for outdoor recreation.

Target Users

Research & Data

Researching our userbase

To better understand how our target users currently interact and navigate through parks, and how we could best implement our product, we interviewed 5 different participants. Each participant was an avid outdoorsperson with lots of experience with parks, the outdoors, and current digital products like AllTrails and other mapping apps.

Once we had all this data, we processed with affinity mapping.

Our affinity mapping process that we used to figure out what was most important to potential users.

Insights and Takeaways

  • The static nature of physical maps presents a challenge for individuals in accurately following directions.
  • Individuals seek current information about their environment, including weather conditions, available activities, and lesser known details pertinent to first-time visitors, such as the bug or wildlife population.
  • Individuals are keen to have some way to report a hazard or injury that notifies authorities of any safety concerns or incidents within the park.

User Needs

  • Dynamic mapping solutions that adapt to real-time changes ensuring a smoother and more reliable navigation experience.
  • Real-time information on weather conditions, available activities, and lesser-known details such as wildlife populations, to help users make informed decisions and enhance their overall experience.
  • Features within the app to report hazards or injuries, ensuring prompt notification to park authorities to help foster a safer environment for all visitors.

The Solution

Designing an app for ThePark.

Creating an app tailored to the needs of ThePark’s visitors is crucial for enhancing their overall experience and safety. Such an app must address the challenges faced by users in navigating ThePark’s amenities and trails efficiently, while also implementing any business and safety features required by ThePark. By providing features such as trail maps, real-time alerts, community engagement options, and safety features, the app will improve the park experience and promote safety.

Additionally, as ThePark continues to evolve, an app catering to visitors ensures that their needs are met effectively, contributing to the park’s reputation as a premier destination for outdoor recreation. Thus, developing this app is essential in fulfilling the diverse needs of park visitors and fostering a positive experience for all.

During the development of the prototype, several rounds of user testing were conducted using through usertesting.com. The feedback from these user tests was integral to the development of the final prototype.

Our final iteration of the app flow

A practical walkthrough

In order to best illustrate the practical use of our prototype, we thought it best to provide a practical example of how a potential user might go through the app. Picture yourself arriving at ThePark. Upon your arrival as a new visitor, you see a sign telling you to download ThePark app. You to download the app and register as a new member.

Onboarding & Registration

Simple onboarding process

After registering, you’re prompted to select from a list of membership plans, offering different options depending on what your needs are. After selecting your plan, the app takes you to the payment section, and once payment is finished, you’re redirected to the homepage.

Because there is quite a bit to the app, we thought it was a good idea to give people a rundown of the very basic features in the app. We also needed the app to handle user memberships, so we get that out of the way here.

We also needed the app to handle user memberships, so we get that out of the way now. Memberships will handle people’s access to the park and any perks that come with the user’s membership level.

Checking In

Safety first - Keeping track of users

Now on the homepage, you tap the “Check in” button at the top of the screen. The app guides you through ThePark’s check-in process, and once you are done, returns you to the homepage. This feature aids the park staff in monitoring your whereabouts and ensures that staff know where you are in case of an emergency.

The general idea here is that the app tracks users once they are checked-in. Park staff can keep track of these users and know how long they have been in the park. This is good for safety. Let’s say someone falls into a pit or something, park staff would be able to see that there is a user who hasn’t moved for a while and would be able to send a ranger by to check on them.

Iterations

  • Initially, the Check In/Out feature was located within the account section rather than on the homepage. 

  • Following feedback, we incorporated the Check In/Out feature onto the homepage. 

  • Based on user testing feedback, we modified the format and wording of the buttons due to participant confusion.

  • Ways to automatically check in and out were explored by our team but were ultimately ruled out for several reasons. We didn’t want people who unintentionally left the park to be marked as “Checked-out”, and we also wanted to make sure that people weren’t checked-in if they were just driving by.

Camera Scan

Combining a physical and digital experience

As you start your hike, you spot a sign along the trail. Pausing to examine it, you notice a QR code in the corner. Recalling the “Scan” button in the navigation bar in ThePark. app, you open the app and select the scan button. After scanning the QR code, a popup prompts you to navigate to the Trail 5 information page. Here you can view any information that has been posted by ThePark about the trail, or view images that have been posted by other community members.

The scanning feature can also be used as a payment method for any kiosks or vending machines that you might encounter along the trail. This means that the app can handle any payment you make while at the park and you don’t need to worry about carrying around a wallet or purse.

Community

Fostering a community

After capturing some photos, you decide to share them on ThePark’s Community Tab. Within the community page, you discover photos shared by other visitors. After taking a look at those, you tap the camera in the top right corner to upload your own. You upload the photo, write a caption, add a title, and tap “Share”. Your post is now published on the community page.

It was important to our industry partner that we had some community features, and we thought that picture sharing was a good place to start for the first phase of ThePark’s development.

Emergency

Safety First - Help available when you need it

As you continue on your walk, you suddenly notice a coyote stroll across the trail before you. Realizing that you should probably alert park staff, you open up the app and tap on the emergency button at the top of the homepage. Within the emergency section, you’re presented with the option to call assistance, report an injury, or report a hazard. Opting for “Report Hazard”, you proceed to select “Dangerous Wildlife” from the pre-filled options.

Once you’ve added a brief description and confirmed your location, you send and confirm. Depending on the nature of the report, sending the report will alert a park ranger and/or mark the hazard on the map to alert other members of the park.

Iterations

  • Originally, the Emergency feature was located within the account section rather than on the homepage. Following feedback, we decided to integrate this feature onto the homepage.
  • Initially, users were required to type a description of the issue after selecting a hazard or injury. However, feedback revealed that users might lack the time or ability to type a response. As a result, it was suggested to use pre-filled options that users can select based on their issue.
  • Additionally, during user testing, several participants expressed a desire to have the option to call for assistance. Consequently, we implemented the call assistance feature, allowing users to directly connect with the park team for support.

Checking Out

Safety first - Keeping track of users

Upon completing the trail, it’s essential to check out so that the park staff are aware of your intended departure. By tapping the “Check Out” button at the top of the home page, the app guides you through the process of checking out of ThePark. Once you’ve successfully checked out, the app returns you to the homepage.

Other Features

News from ThePark.

Splash screens can occasionally pop-up while navigating through the app. These screens can showcase upcoming events, introduce new facilities or trails, or provide users with any relevant updates and information based on their interests.

Increasing user awareness

Another feature involves showing user reported hazards within on the map. This allows visitors to view where hazards have been reported, such as coyote sightings, on their maps. The user is also able to tap on the hazard icon to receive more information. This helps enhance the awareness and safety for all users within the park.

Additionally, users will receive notifications about any important updates to ThePark through the app’s inbox feature.

Managing your account

Users can adjust their preferences and manage their account/plan in the settings.

Next Steps

Development, Implementation and Phase 2

The current prototype was designed with ThePark’s Phase 1 development in mind. Phase 1 is all about “Play”, which Chris defined as attracting people who were looking for an outdoor adventure. As the app gets developed and integrated with ThePark, it would be important to start looking at further phases so that way new features can be developed and ironed out when ThePark is ready for them. For example, Phase 2 focuses on “Work”, which Chris describes as, “Gathering Artisans and craftspeople to teach classes, setup workshops, create a marketplace, and build social programs for the community.” The app will need to evolve to add features that keep all these new activities in mind.

Takeaways

Working as a team, gathering user testing data & research, designing for an Industry Partner

I learned a lot during this project. It was my first time developing a prototype of this scale. It was important to us that everyone in the group had equal say in any decision, no matter their role. Other than designing in Figma or Illustrator, my role was more as a planner, and I tried to take everyone’s input and use that to develop the our plan. I also wanted to make sure that everyone was happy with whatever they were working on, so setting up dedicated meetings for project development was key to our success. The roles were kept pretty loose, so people could work on different aspects of the project as they pleased.

I am also glad that I got to work on so many different aspects of the project. It was stressful at times, but it gave me a really good understanding about what we were designing and who we were it designing for.

I had never done any research and user testing with this many participants before (~15), so it was really interesting to see what people had to say. It was really fun to receive some feedback about what didn’t really work in the app and then rework the prototype to solve the issue.

Designing for Chris Greenfield was fun. We had several meetings/presentations throughout the course of the project. He is an avid outdoorsman so he was able to provide a lot of insight into what a user would want from an app like this.

Let's get in touch

Open to talk about anything work or Halo related, just send me a message.

© Daniel Lionti 2024